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#include "cru/ui/controls/RootControl.h"
#include "cru/common/Base.h"
#include "cru/platform/gui/Base.h"
#include "cru/platform/gui/Window.h"
#include "cru/ui/Base.h"
#include "cru/ui/host/WindowHost.h"
#include "gsl/pointers"
#include <memory>
namespace cru::ui::controls {
RootControl::RootControl(Control* attached_control)
: attached_control_(attached_control) {
GetContainerRenderObject()->SetDefaultHorizontalAlignment(Alignment::Stretch);
GetContainerRenderObject()->SetDefaultVertialAlignment(Alignment::Stretch);
window_host_ = std::make_unique<host::WindowHost>(this);
window_host_->SetLayoutPreferToFillWindow(true);
}
RootControl::~RootControl() {}
platform::gui::INativeWindow* RootControl::GetNativeWindow() {
return window_host_->GetNativeWindow();
}
void RootControl::SetGainFocusOnCreateAndDestroyWhenLoseFocus(bool value) {
gain_focus_on_create_and_destroy_when_lose_focus_event_guard_.Clear();
if (value) {
auto native_window = window_host_->GetNativeWindow();
gain_focus_on_create_and_destroy_when_lose_focus_event_guard_ +=
native_window->VisibilityChangeEvent()->AddHandler(
[native_window](platform::gui::WindowVisibilityType type) {
if (type == platform::gui::WindowVisibilityType::Show) {
native_window->RequestFocus();
}
});
gain_focus_on_create_and_destroy_when_lose_focus_event_guard_ +=
native_window->FocusEvent()->AddHandler(
[native_window](platform::gui::FocusChangeType type) {
if (type == platform::gui::FocusChangeType::Lose) {
native_window->Close();
}
});
}
}
} // namespace cru::ui::controls
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