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#include "cru/ui/controls/Window.hpp"
#include "cru/common/Base.hpp"
#include "cru/platform/gui/Base.hpp"
#include "cru/ui/host/WindowHost.hpp"
#include "cru/ui/render/Base.hpp"
#include "cru/ui/render/StackLayoutRenderObject.hpp"
namespace cru::ui::controls {
Window* Window::CreateOverlapped() { return new Window(); }
Window::Window() : render_object_(new render::StackLayoutRenderObject()) {
render_object_->SetAttachedControl(this);
SetContainerRenderObject(render_object_.get());
window_host_ = std::make_unique<host::WindowHost>(this);
}
Window::~Window() {}
std::u16string_view Window::GetControlType() const { return control_type; }
render::RenderObject* Window::GetRenderObject() const {
return render_object_.get();
}
void Window::Show(bool create) {
platform::gui::INativeWindow* native_window =
create ? window_host_->CreateNativeWindow().get()
: window_host_->GetNativeWindow();
if (!native_window) return;
native_window->SetVisible(true);
}
} // namespace cru::ui::controls
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