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#pragma once
#include <initializer_list>
#include "ui/control.h"
#include "border_delegate.h"
namespace cru::ui::controls
{
class Border : public Control
{
public:
static Border* Create(const std::initializer_list<Control*>& children = std::initializer_list<Control*>())
{
const auto border = new Border();
for (const auto control : children)
border->AddChild(control);
return border;
}
protected:
Border();
public:
Border(const Border& other) = delete;
Border(Border&& other) = delete;
Border& operator=(const Border& other) = delete;
Border& operator=(Border&& other) = delete;
~Border() override = default;
bool IsDrawBorder() const
{
return draw_border_;
}
void SetDrawBorder(bool draw_border);
BorderProperty::Ptr GetBorderProperty() const
{
return border_delegate_.GetBorderProperty();
}
protected:
void OnDraw(ID2D1DeviceContext* device_context) override;
Size OnMeasure(const Size& available_size) override;
void OnLayout(const Rect& rect) override;
private:
bool draw_border_ = true;
BorderDelegate border_delegate_;
};
}
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