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#pragma once
#include "ui/control.h"
namespace cru::ui::controls
{
class BorderProperty : public PropertyChangedNotifyObject
{
public:
BorderProperty() = default;
BorderProperty(const BorderProperty& other) = delete;
BorderProperty(BorderProperty&& other) = delete;
BorderProperty& operator=(const BorderProperty& other) = delete;
BorderProperty& operator=(BorderProperty&& other) = delete;
~BorderProperty() override = default;
Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const
{
return brush_;
}
float GetWidth() const
{
return width_;
}
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const
{
return stroke_style_;
}
float GetRadiusX() const
{
return radius_x_;
}
float GetRadiusY() const
{
return radius_y_;
}
void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> brush);
void SetWidth(float width);
void SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style);
void SetRadiusX(float radius_x);
void SetRadiusY(float radius_y);
private:
Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr;
float width_ = 1.0f;
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style_ = nullptr;
float radius_x_ = 0.0f;
float radius_y_ = 0.0f;
};
class BorderControl : public Control
{
};
}
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