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#pragma once
#include "ui/control.h"
namespace cru::ui::controls
{
class BorderProperty : public PropertyChangedNotifyObject
{
public:
constexpr static auto brush_property_name = L"Brush";
constexpr static auto width_property_name = L"Width";
constexpr static auto stroke_style_property_name = L"StrokeStyle";
constexpr static auto radius_x_property_name = L"RadiusX";
constexpr static auto radius_y_property_name = L"RadiusY";
BorderProperty() = default;
BorderProperty(const BorderProperty& other) = delete;
BorderProperty(BorderProperty&& other) = delete;
BorderProperty& operator=(const BorderProperty& other) = delete;
BorderProperty& operator=(BorderProperty&& other) = delete;
~BorderProperty() override = default;
Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const
{
return brush_;
}
float GetWidth() const
{
return width_;
}
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const
{
return stroke_style_;
}
float GetRadiusX() const
{
return radius_x_;
}
float GetRadiusY() const
{
return radius_y_;
}
void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> brush);
void SetWidth(float width);
void SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style);
void SetRadiusX(float radius_x);
void SetRadiusY(float radius_y);
private:
Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr;
float width_ = 1.0f;
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style_ = nullptr;
float radius_x_ = 0.0f;
float radius_y_ = 0.0f;
};
// BorderDelegate is a delegate for border painting and layout.
// It must bind a control and not change the binding.
// But multiple BorderDelegate may share a common BorderProperty.
class BorderDelegate : public Object
{
public:
explicit BorderDelegate(Control* control);
BorderDelegate(Control* control, std::shared_ptr<BorderProperty> border_property);
BorderDelegate(const BorderDelegate& other) = delete;
BorderDelegate(BorderDelegate&& other) = delete;
BorderDelegate& operator=(const BorderDelegate& other) = delete;
BorderDelegate& operator=(BorderDelegate&& other) = delete;
~BorderDelegate() override;
std::shared_ptr<BorderProperty> GetBorderProperty() const
{
return border_property_;
}
void SetBorderProperty(std::shared_ptr<BorderProperty> border_property);
void Draw(ID2D1DeviceContext* device_context, const Size& size) const;
Size GetBorderSize() const;
Rect CoerceLayoutRect(const Rect& rect) const;
private:
Control* control_;
std::shared_ptr<BorderProperty> border_property_;
FunctionPtr<void(String)> border_property_changed_listener_;
};
}
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