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#pragma once
#include <map>
#include <initializer_list>
#include "ui/control.hpp"
namespace cru::ui::controls
{
class ListItem : public Control
{
public:
static constexpr auto control_type = L"ListItem";
enum class State
{
Normal,
Hover,
Select
};
private:
struct StateBrush
{
Microsoft::WRL::ComPtr<ID2D1Brush> border_brush;
Microsoft::WRL::ComPtr<ID2D1Brush> fill_brush;
};
public:
static ListItem* Create(const std::initializer_list<Control*>& children)
{
const auto list_item = new ListItem();
for (auto control : children)
list_item->AddChild(control);
return list_item;
}
private:
ListItem();
public:
ListItem(const ListItem& other) = delete;
ListItem(ListItem&& other) = delete;
ListItem& operator=(const ListItem& other) = delete;
ListItem& operator=(ListItem&& other) = delete;
~ListItem() override = default;
StringView GetControlType() const override;
State GetState() const
{
return state_;
}
void SetState(State state);
protected:
void OnDrawForeground(ID2D1DeviceContext* device_context) override;
void OnMouseEnterCore(events::MouseEventArgs& args) override final;
void OnMouseLeaveCore(events::MouseEventArgs& args) override final;
void OnMouseClickCore(events::MouseButtonEventArgs& args) override final;
private:
State state_ = State::Normal;
std::map<State, StateBrush> brushes_{};
};
}
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