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#pragma once
#include "text_control.h"
namespace cru
{
namespace ui
{
namespace controls
{
class TextBlock : public TextControl
{
public:
static TextBlock* Create(
const String& text = L"",
const Microsoft::WRL::ComPtr<IDWriteTextFormat>& init_text_format = nullptr,
const Microsoft::WRL::ComPtr<ID2D1Brush>& init_brush = nullptr)
{
const auto text_block = new TextBlock(init_text_format, init_brush);
text_block->SetText(text);
return text_block;
}
protected:
TextBlock(
const Microsoft::WRL::ComPtr<IDWriteTextFormat>& init_text_format,
const Microsoft::WRL::ComPtr<ID2D1Brush>& init_brush
);
public:
TextBlock(const TextBlock& other) = delete;
TextBlock(TextBlock&& other) = delete;
TextBlock& operator=(const TextBlock& other) = delete;
TextBlock& operator=(TextBlock&& other) = delete;
~TextBlock() override = default;
};
}
}
}
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