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#pragma once
// ReSharper disable once CppUnusedIncludeDirective
#include "pre.hpp"
#include "system_headers.hpp"
#include "ui_base.hpp"
namespace cru::ui
{
inline D2D1_POINT_2F Convert(const Point& point)
{
return D2D1::Point2F(point.x, point.y);
}
inline D2D1_RECT_F Convert(const Rect& rect)
{
return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, rect.top + rect.height);
}
inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect)
{
return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, rounded_rect.radius_y);
}
inline D2D1_ELLIPSE Convert(const Ellipse& ellipse)
{
return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, ellipse.radius_y);
}
inline Point Convert(const D2D1_POINT_2F& point)
{
return Point(point.x, point.y);
}
inline Rect Convert(const D2D1_RECT_F& rect)
{
return Rect(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
}
inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect)
{
return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, rounded_rect.radiusY);
}
inline Ellipse Convert(const D2D1_ELLIPSE& ellipse)
{
return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY);
}
inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
{
return left.x == right.x && left.y == right.y;
}
inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
{
return !(left == right);
}
inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
{
return left.left == right.left &&
left.top == right.top &&
left.right == right.right &&
left.bottom == right.bottom;
}
inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
{
return !(left == right);
}
inline bool operator==(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
{
return left.rect == right.rect && left.radiusX == right.radiusX && left.radiusY == right.radiusY;
}
inline bool operator!=(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
{
return !(left == right);
}
inline bool operator == (const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right)
{
return left.point == right.point && left.radiusX == right.radiusX && left.radiusY == right.radiusY;
}
inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right)
{
return !(left == right);
}
}
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