aboutsummaryrefslogtreecommitdiff
path: root/src/ui/d2d_util.hpp
blob: 2ec8ba98dbf8aec308193f7ab74b5878b93b31b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
#pragma once
#include "pre.hpp"

#include <d2d1.h>

#include "ui_base.hpp"

namespace cru::ui {
inline D2D1_POINT_2F Convert(const Point& point) {
  return D2D1::Point2F(point.x, point.y);
}

inline D2D1_RECT_F Convert(const Rect& rect) {
  return D2D1::RectF(rect.left, rect.top, rect.left + rect.width,
                     rect.top + rect.height);
}

inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect) {
  return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x,
                           rounded_rect.radius_y);
}

inline D2D1_ELLIPSE Convert(const Ellipse& ellipse) {
  return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x,
                       ellipse.radius_y);
}

inline Point Convert(const D2D1_POINT_2F& point) {
  return Point(point.x, point.y);
}

inline Rect Convert(const D2D1_RECT_F& rect) {
  return Rect(rect.left, rect.top, rect.right - rect.left,
              rect.bottom - rect.top);
}

inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) {
  return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX,
                     rounded_rect.radiusY);
}

inline Ellipse Convert(const D2D1_ELLIPSE& ellipse) {
  return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY);
}

inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) {
  return left.x == right.x && left.y == right.y;
}

inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) {
  return !(left == right);
}

inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) {
  return left.left == right.left && left.top == right.top &&
         left.right == right.right && left.bottom == right.bottom;
}

inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) {
  return !(left == right);
}

inline bool operator==(const D2D1_ROUNDED_RECT& left,
                       const D2D1_ROUNDED_RECT& right) {
  return left.rect == right.rect && left.radiusX == right.radiusX &&
         left.radiusY == right.radiusY;
}

inline bool operator!=(const D2D1_ROUNDED_RECT& left,
                       const D2D1_ROUNDED_RECT& right) {
  return !(left == right);
}

inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) {
  return left.point == right.point && left.radiusX == right.radiusX &&
         left.radiusY == right.radiusY;
}

inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) {
  return !(left == right);
}
}  // namespace cru::ui