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#include "render_object.hpp"
#include <utility>
namespace cru::ui::render
{
void RenderObject::SetRenderHost(IRenderHost* new_render_host)
{
if (new_render_host == render_host_)
return;
const auto old = render_host_;
render_host_ = new_render_host;
OnRenderHostChanged(old, new_render_host);
}
void RenderObject::OnRenderHostChanged(IRenderHost* old_render_host, IRenderHost* new_render_host)
{
}
void RenderObject::InvalidateRenderHost()
{
if (render_host_ != nullptr)
render_host_->InvalidateRender();
}
void StrokeRenderObject::SetStrokeWidth(const float new_stroke_width)
{
if (stroke_width_ == new_stroke_width)
return;
stroke_width_ = new_stroke_width;
InvalidateRenderHost();
}
void StrokeRenderObject::SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush)
{
if (brush_ == new_brush)
return;
brush_ = std::move(new_brush);
InvalidateRenderHost();
}
void StrokeRenderObject::SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> new_stroke_style)
{
if (stroke_style_ == new_stroke_style)
return;
stroke_style_ = std::move(new_stroke_style);
InvalidateRenderHost();
}
void FillRenderObject::SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush)
{
if (brush_ == new_brush)
return;
brush_ = std::move(new_brush);
InvalidateRenderHost();
}
namespace details
{
template class ShapeRenderObject<Rect>;
template class ShapeRenderObject<RoundedRect>;
template class ShapeRenderObject<Ellipse>;
}
namespace details
{
template ShapeStrokeRenderObject<Rect, D2D1_RECT_F, &ID2D1RenderTarget::DrawRectangle>;
template ShapeStrokeRenderObject<RoundedRect, D2D1_ROUNDED_RECT, &ID2D1RenderTarget::DrawRoundedRectangle>;
template ShapeStrokeRenderObject<Ellipse, D2D1_ELLIPSE, &ID2D1RenderTarget::DrawEllipse>;
}
namespace details
{
template ShapeFillRenderObject<Rect, D2D1_RECT_F, &ID2D1RenderTarget::FillRectangle>;
template ShapeFillRenderObject<RoundedRect, D2D1_ROUNDED_RECT, &ID2D1RenderTarget::FillRoundedRectangle>;
template ShapeFillRenderObject<Ellipse, D2D1_ELLIPSE, &ID2D1RenderTarget::FillEllipse>;
}
void CustomDrawHandlerRenderObject::SetDrawHandler(DrawHandler new_draw_handler)
{
if (draw_handler_ == nullptr && new_draw_handler == nullptr)
return;
draw_handler_ = std::move(new_draw_handler);
InvalidateRenderHost();
}
void CustomDrawHandlerRenderObject::Draw(ID2D1RenderTarget* render_target)
{
if (draw_handler_ != nullptr)
draw_handler_(render_target);
}
}
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