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path: root/src/ui/render/render_object.cpp
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#include "render_object.hpp"
#include <utility>

namespace cru::ui::render
{
    void RenderObject::SetRenderHost(IRenderHost* new_render_host)
    {
        if (new_render_host == render_host_)
            return;

        const auto old = render_host_;
        render_host_ = new_render_host;
        OnRenderHostChanged(old, new_render_host);
    }

    void RenderObject::OnRenderHostChanged(IRenderHost* old_render_host, IRenderHost* new_render_host)
    {

    }

    void RenderObject::InvalidateRenderHost()
    {
        if (render_host_ != nullptr)
            render_host_->InvalidateRender();
    }

    SingleChildRenderObject::~SingleChildRenderObject()
    {
        delete child_;
    }

    void SingleChildRenderObject::SetChild(RenderObject* new_child)
    {
        const auto old = child_;
        if (old)
            old->SetRenderHost(nullptr);
        child_ = new_child;
        if (new_child)
            new_child->SetRenderHost(GetRenderHost());
        OnChildChange(old, new_child);
        InvalidateRenderHost();
    }

    void SingleChildRenderObject::OnRenderHostChanged(IRenderHost* old_render_host, IRenderHost* new_render_host)
    {
        if (child_)
            child_->SetRenderHost(new_render_host);
    }

    void SingleChildRenderObject::OnChildChange(RenderObject* old_child, RenderObject* new_object)
    {

    }

    ClipRenderObject::ClipRenderObject(Microsoft::WRL::ComPtr<ID2D1Geometry> clip_geometry)
        : clip_geometry_(std::move(clip_geometry))
    {

    }

    void ClipRenderObject::SetClipGeometry(Microsoft::WRL::ComPtr<ID2D1Geometry> new_clip_geometry)
    {
        clip_geometry_ = std::move(new_clip_geometry);
        InvalidateRenderHost();
    }

    void ClipRenderObject::Draw(ID2D1RenderTarget* render_target)
    {
        if (clip_geometry_ != nullptr)
            render_target->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), clip_geometry_.Get()), nullptr);
        const auto child = GetChild();
        if (child != nullptr)
            child->Draw(render_target);
        if (clip_geometry_ != nullptr)
            render_target->PopLayer();
    }

    void MatrixRenderObject::ApplyAppendMatrix(ID2D1RenderTarget* render_target, const D2D1_MATRIX_3X2_F& matrix)
    {
        D2D1::Matrix3x2F old_matrix;
        render_target->GetTransform(&old_matrix);
        render_target->SetTransform(old_matrix * matrix);
    }

    void MatrixRenderObject::ApplySetMatrix(ID2D1RenderTarget* render_target, const D2D1_MATRIX_3X2_F& matrix)
    {
        render_target->SetTransform(matrix);
    }

    const MatrixRenderObject::MatrixApplier MatrixRenderObject::append_applier(ApplyAppendMatrix);
    const MatrixRenderObject::MatrixApplier MatrixRenderObject::set_applier(ApplySetMatrix);

    MatrixRenderObject::MatrixRenderObject(const D2D1_MATRIX_3X2_F& matrix, MatrixApplier applier)
        : matrix_(matrix), applier_(std::move(applier))
    {

    }

    void MatrixRenderObject::SetMatrix(const D2D1_MATRIX_3X2_F& new_matrix)
    {
        matrix_ = new_matrix;
        InvalidateRenderHost();
    }

    void MatrixRenderObject::SetMatrixApplier(MatrixApplier applier)
    {
        applier_ = std::move(applier);
        InvalidateRenderHost();
    }

    void MatrixRenderObject::Draw(ID2D1RenderTarget* render_target)
    {
        D2D1_MATRIX_3X2_F old_matrix;
        render_target->GetTransform(&old_matrix);
        applier_(render_target, matrix_);
        const auto child = GetChild();
        if (child)
            child->Draw(render_target);
        render_target->SetTransform(&old_matrix);
    }

    void OffsetRenderObject::SetOffsetX(const float new_offset_x)
    {
        offset_x_ = new_offset_x;
        SetMatrix(D2D1::Matrix3x2F::Translation(offset_x_, offset_y_));
    }

    void OffsetRenderObject::SetOffsetY(const float new_offset_y)
    {
        offset_y_ = new_offset_y;
        SetMatrix(D2D1::Matrix3x2F::Translation(offset_x_, offset_y_));
    }

    void StrokeRenderObject::SetStrokeWidth(const float new_stroke_width)
    {
        if (stroke_width_ == new_stroke_width)
            return;

        stroke_width_ = new_stroke_width;
        InvalidateRenderHost();
    }

    void StrokeRenderObject::SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush)
    {
        if (brush_ == new_brush)
            return;

        brush_ = std::move(new_brush);
        InvalidateRenderHost();
    }

    void StrokeRenderObject::SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> new_stroke_style)
    {
        if (stroke_style_ == new_stroke_style)
            return;

        stroke_style_ = std::move(new_stroke_style);
        InvalidateRenderHost();
    }

    void FillRenderObject::SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush)
    {
        if (brush_ == new_brush)
            return;

        brush_ = std::move(new_brush);
        InvalidateRenderHost();
    }

    void RoundedRectangleRenderObject::SetRect(const Rect& rect)
    {
        const auto converted_rect = Convert(rect);
        if (rounded_rect_.rect == converted_rect)
            return;

        rounded_rect_.rect = converted_rect;
        InvalidateRenderHost();
    }

    void RoundedRectangleRenderObject::SetRadiusX(const float new_radius_x)
    {
        if (rounded_rect_.radiusX == new_radius_x)
            return;

        rounded_rect_.radiusX = new_radius_x;
        InvalidateRenderHost();
    }

    void RoundedRectangleRenderObject::SetRadiusY(const float new_radius_y)
    {
        if (rounded_rect_.radiusY == new_radius_y)
            return;

        rounded_rect_.radiusY = new_radius_y;
        InvalidateRenderHost();
    }

    void RoundedRectangleRenderObject::SetRoundedRect(const D2D1_ROUNDED_RECT& new_rounded_rect)
    {
        if (rounded_rect_ == new_rounded_rect)
            return;

        rounded_rect_ = new_rounded_rect;
        InvalidateRenderHost();
    }

    void RoundedRectangleStrokeRenderObject::Draw(ID2D1RenderTarget* render_target)
    {
        const auto brush = GetBrush();
        if (brush != nullptr)
            render_target->DrawRoundedRectangle(GetRoundedRect(), GetBrush().Get(), GetStrokeWidth());
    }

    void CustomDrawHandlerRenderObject::SetDrawHandler(DrawHandler new_draw_handler)
    {
        if (draw_handler_ == nullptr && new_draw_handler == nullptr)
            return;

        draw_handler_ = std::move(new_draw_handler);
        InvalidateRenderHost;
    }

    void CustomDrawHandlerRenderObject::Draw(ID2D1RenderTarget* render_target)
    {
        if (draw_handler_ != nullptr)
            draw_handler_(render_target);
    }

    ContainerRenderObject::~ContainerRenderObject()
    {
        for (const auto child : children_)
            delete child;
    }

    void ContainerRenderObject::AddChild(RenderObject* child)
    {
        children_.push_back(child);
    }

    void ContainerRenderObject::AddChild(RenderObject* child, const int position)
    {
        assert(position >= 0);
        assert(position <= children_.size());
        children_.insert(children_.cbegin() + position, child);
    }

    void ContainerRenderObject::RemoveChild(const int position)
    {
        assert(position >= 0);
        assert(position < children_.size());
        children_.erase(children_.cbegin() + position);
    }

    void ContainerRenderObject::Draw(ID2D1RenderTarget* render_target)
    {
        for (const auto child : children_)
            child->Draw(render_target);
    }
}