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#pragma once
#include "pre.hpp"
#include "system_headers.hpp"
#include <functional>
#include "base.hpp"
#include "ui/ui_base.hpp"
#include "ui/d2d_util.hpp"
namespace cru::ui::render
{
/* About Render Object
*
* Render object is a concrete subclass of RenderObject class.
* It represents a painting action on a d2d render target. By
* overriding "Draw" virtual method, it can customize its painting
* action.
*
* Render object may have implicit children to form a tree.
* RenderObject class doesn't provide any method to access children.
* Instead any concrete render object manage their own child model
* and interface and optionally call Draw on children so when root
* call Draw descendants' Draw will be called recursively.
*
* Related render objects of a control are a subtree of the whole tree.
* So render objects can be composed easily to form a whole control.
*
* Render object may do no actual drawing but perform particular
* actions on render target. Like ClipRenderObject apply a clip on
* render target, MatrixRenderObject apply a matrix on render
* target.
*/
struct IRenderHost : Interface
{
virtual void InvalidateRender() = 0;
};
class RenderObject : public Object
{
protected:
RenderObject() = default;
public:
RenderObject(const RenderObject& other) = delete;
RenderObject(RenderObject&& other) = delete;
RenderObject& operator=(const RenderObject& other) = delete;
RenderObject& operator=(RenderObject&& other) = delete;
~RenderObject() override = default;
virtual void Draw(ID2D1RenderTarget* render_target) = 0;
IRenderHost* GetRenderHost() const
{
return render_host_;
}
void SetRenderHost(IRenderHost* new_render_host);
protected:
virtual void OnRenderHostChanged(IRenderHost* old_render_host, IRenderHost* new_render_host);
void InvalidateRenderHost();
private:
IRenderHost* render_host_ = nullptr;
};
// It is subclass duty to call child's Draw.
class SingleChildRenderObject : public RenderObject
{
protected:
SingleChildRenderObject() = default;
public:
SingleChildRenderObject(const SingleChildRenderObject& other) = delete;
SingleChildRenderObject(SingleChildRenderObject&& other) = delete;
SingleChildRenderObject& operator=(const SingleChildRenderObject& other) = delete;
SingleChildRenderObject& operator=(SingleChildRenderObject&& other) = delete;
~SingleChildRenderObject();
RenderObject* GetChild() const
{
return child_;
}
void SetChild(RenderObject* new_child);
protected:
void OnRenderHostChanged(IRenderHost* old_render_host, IRenderHost* new_render_host) override;
virtual void OnChildChange(RenderObject* old_child, RenderObject* new_object);
private:
RenderObject* child_ = nullptr;
};
class ClipRenderObject final : public SingleChildRenderObject
{
public:
explicit ClipRenderObject(Microsoft::WRL::ComPtr<ID2D1Geometry> clip_geometry = nullptr);
ClipRenderObject(const ClipRenderObject& other) = delete;
ClipRenderObject(ClipRenderObject&& other) = delete;
ClipRenderObject& operator=(const ClipRenderObject& other) = delete;
ClipRenderObject& operator=(ClipRenderObject&& other) = delete;
~ClipRenderObject() = default;
Microsoft::WRL::ComPtr<ID2D1Geometry> GetClipGeometry() const
{
return clip_geometry_;
}
void SetClipGeometry(Microsoft::WRL::ComPtr<ID2D1Geometry> new_clip_geometry);
void Draw(ID2D1RenderTarget* render_target) override final;
private:
Microsoft::WRL::ComPtr<ID2D1Geometry> clip_geometry_;
};
class MatrixRenderObject: public SingleChildRenderObject
{
private:
static void ApplyAppendMatrix(ID2D1RenderTarget* render_target, const D2D1_MATRIX_3X2_F& matrix);
static void ApplySetMatrix(ID2D1RenderTarget* render_target, const D2D1_MATRIX_3X2_F& matrix);
public:
using MatrixApplier = std::function<void(ID2D1RenderTarget*, const D2D1_MATRIX_3X2_F&)>;
static const MatrixApplier append_applier;
static const MatrixApplier set_applier;
explicit MatrixRenderObject(const D2D1_MATRIX_3X2_F& matrix = D2D1::Matrix3x2F::Identity(),
MatrixApplier applier = append_applier);
MatrixRenderObject(const MatrixRenderObject& other) = delete;
MatrixRenderObject(MatrixRenderObject&& other) = delete;
MatrixRenderObject& operator=(const MatrixRenderObject& other) = delete;
MatrixRenderObject& operator=(MatrixRenderObject&& other) = delete;
~MatrixRenderObject() = default;
D2D1_MATRIX_3X2_F GetMatrix() const
{
return matrix_;
}
void SetMatrix(const D2D1_MATRIX_3X2_F& new_matrix);
MatrixApplier GetMatrixApplier() const
{
return applier_;
}
void SetMatrixApplier(MatrixApplier applier);
void Draw(ID2D1RenderTarget* render_target) override final;
private:
D2D1_MATRIX_3X2_F matrix_;
MatrixApplier applier_;
};
class OffsetRenderObject : public MatrixRenderObject
{
public:
explicit OffsetRenderObject(const float offset_x = 0.0f, const float offset_y = 0.0f)
: MatrixRenderObject(D2D1::Matrix3x2F::Translation(offset_x, offset_y)),
offset_x_(offset_x), offset_y_(offset_y)
{
}
float GetOffsetX() const
{
return offset_x_;
}
void SetOffsetX(float new_offset_x);
float GetOffsetY() const
{
return offset_y_;
}
void SetOffsetY(float new_offset_y);
private:
float offset_x_;
float offset_y_;
};
class StrokeRenderObject : public virtual RenderObject
{
protected:
StrokeRenderObject() = default;
public:
StrokeRenderObject(const StrokeRenderObject& other) = delete;
StrokeRenderObject(StrokeRenderObject&& other) = delete;
StrokeRenderObject& operator=(const StrokeRenderObject& other) = delete;
StrokeRenderObject& operator=(StrokeRenderObject&& other) = delete;
~StrokeRenderObject() override = default;
float GetStrokeWidth() const
{
return stroke_width_;
}
void SetStrokeWidth(float new_stroke_width);
Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const
{
return brush_;
}
void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush);
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const
{
return stroke_style_;
}
void SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> new_stroke_style);
private:
float stroke_width_ = 1.0f;
Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr;
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style_ = nullptr;
};
class FillRenderObject : public virtual RenderObject
{
protected:
FillRenderObject() = default;
public:
FillRenderObject(const FillRenderObject& other) = delete;
FillRenderObject(FillRenderObject&& other) = delete;
FillRenderObject& operator=(const FillRenderObject& other) = delete;
FillRenderObject& operator=(FillRenderObject&& other) = delete;
~FillRenderObject() override = default;
Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const
{
return brush_;
}
void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> new_brush);
private:
Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr;
};
class RoundedRectangleRenderObject : public virtual RenderObject
{
protected:
RoundedRectangleRenderObject() = default;
public:
RoundedRectangleRenderObject(const RoundedRectangleRenderObject& other) = delete;
RoundedRectangleRenderObject(RoundedRectangleRenderObject&& other) = delete;
RoundedRectangleRenderObject& operator=(const RoundedRectangleRenderObject& other) = delete;
RoundedRectangleRenderObject& operator=(RoundedRectangleRenderObject&& other) = delete;
~RoundedRectangleRenderObject() override = default;
Rect GetRect() const
{
return Convert(rounded_rect_.rect);
}
void SetRect(const Rect& rect);
float GetRadiusX() const
{
return rounded_rect_.radiusX;
}
void SetRadiusX(float new_radius_x);
float GetRadiusY() const
{
return rounded_rect_.radiusY;
}
void SetRadiusY(float new_radius_y);
D2D1_ROUNDED_RECT GetRoundedRect() const
{
return rounded_rect_;
}
void SetRoundedRect(const D2D1_ROUNDED_RECT& new_rounded_rect);
private:
D2D1_ROUNDED_RECT rounded_rect_ = D2D1::RoundedRect(D2D1::RectF(), 0.0f, 0.0f);
};
class RoundedRectangleStrokeRenderObject final : public StrokeRenderObject, public RoundedRectangleRenderObject
{
public:
RoundedRectangleStrokeRenderObject() = default;
RoundedRectangleStrokeRenderObject(const RoundedRectangleStrokeRenderObject& other) = delete;
RoundedRectangleStrokeRenderObject(RoundedRectangleStrokeRenderObject&& other) = delete;
RoundedRectangleStrokeRenderObject& operator=(const RoundedRectangleStrokeRenderObject& other) = delete;
RoundedRectangleStrokeRenderObject& operator=(RoundedRectangleStrokeRenderObject&& other) = delete;
~RoundedRectangleStrokeRenderObject() override = default;
protected:
void Draw(ID2D1RenderTarget* render_target) override;
};
class CustomDrawHandlerRenderObject : public RenderObject
{
public:
using DrawHandler = std::function<void(ID2D1RenderTarget*)>;
CustomDrawHandlerRenderObject() = default;
CustomDrawHandlerRenderObject(const CustomDrawHandlerRenderObject& other) = delete;
CustomDrawHandlerRenderObject& operator=(const CustomDrawHandlerRenderObject& other) = delete;
CustomDrawHandlerRenderObject(CustomDrawHandlerRenderObject&& other) = delete;
CustomDrawHandlerRenderObject& operator=(CustomDrawHandlerRenderObject&& other) = delete;
~CustomDrawHandlerRenderObject() override = default;
DrawHandler GetDrawHandler() const
{
return draw_handler_;
}
void SetDrawHandler(DrawHandler new_draw_handler);
protected:
void Draw(ID2D1RenderTarget* render_target) override;
private:
DrawHandler draw_handler_{};
};
class ContainerRenderObject; //TODO!
// Render object tree for a control. (RO for RenderObject)
//
// ControlRO (not a SingleChildRO because child is not changed)
// |
// MatrixRO (control transform, only matrix exposed)
// |
// ClipRO (control clip, only clip geometry exposed)
// |
// OffsetRO (border offset)
// |
// ContainerRO
// / |
// StrokeRO (border) OffsetRO (padding offset)
// / | \
// / | \
// / | \
// / | \
// / | \
// / | \
// ContainerRO (background) | ContainerRO (foreground, symmetrical to background)
// / \ | / \
// FillRO CustomDrawHandlerRO | FillRO CustomDrawHandlerRO
// |
// OffsetRO (content offset)
// |
// ContainerRO (content)
// / | \
// / | \
// / | \
// ContainerRO (control-define content ROs) | ContainerRO (child-control ROs)
// |
// CustomDrawHandlerRO (user-define drawing)
//
class ControlRenderObject : public RenderObject
{
public:
ControlRenderObject() = default;
ControlRenderObject(const ControlRenderObject& other) = delete;
ControlRenderObject(ControlRenderObject&& other) = delete;
ControlRenderObject& operator=(const ControlRenderObject& other) = delete;
ControlRenderObject& operator=(ControlRenderObject&& other) = delete;
~ControlRenderObject() override = default;
MatrixRenderObject* GetControlTransformRenderObject() const;
ClipRenderObject* GetControlClipRenderObject() const;
OffsetRenderObject* GetBorderOffsetRenderObject() const;
RoundedRectangleStrokeRenderObject* GetBorderRenderObject() const;
OffsetRenderObject* GetPaddingOffsetRenderObject() const;
Microsoft::WRL::ComPtr<ID2D1Geometry> GetPaddingGeometry() const;
Point GetContentOffset() const;
ContainerRenderObject* GetContentContainer() const;
ContainerRenderObject* GetChildrenContainer() const;
};
}
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