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#pragma once
#include "pre.hpp"
#include <Windows.h>
#include "base.hpp"
namespace cru::ui {
class WindowClass : public Object {
public:
WindowClass(const String& name, WNDPROC window_proc, HINSTANCE h_instance);
WindowClass(const WindowClass& other) = delete;
WindowClass(WindowClass&& other) = delete;
WindowClass& operator=(const WindowClass& other) = delete;
WindowClass& operator=(WindowClass&& other) = delete;
~WindowClass() override = default;
const wchar_t* GetName() const { return name_.c_str(); }
ATOM GetAtom() const { return atom_; }
private:
String name_;
ATOM atom_;
};
} // namespace cru::ui
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