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#include "cru/win/graph/d2d_painter.hpp"
#include "cru/win/exception.hpp"
#include "cru/win/graph/d2d_util.hpp"
#include "cru/win/graph/graph_manager.hpp"
#include "cru/win/graph/win_brush.hpp"
#include "cru/win/graph/win_geometry.hpp"
#include "cru/win/graph/win_text_layout.hpp"
#include <cassert>
namespace cru::win::graph {
D2DPainter::D2DPainter(ID2D1RenderTarget* render_target) {
assert(render_target);
render_target_ = render_target;
}
platform::Matrix D2DPainter::GetTransform() {
assert(!IsDisposed());
D2D1_MATRIX_3X2_F m;
render_target_->GetTransform(&m);
return util::Convert(m);
}
void D2DPainter::SetTransform(const platform::Matrix& matrix) {
assert(!IsDisposed());
render_target_->SetTransform(util::Convert(matrix));
}
void D2DPainter::Clear(const ui::Color& color) {
assert(!IsDisposed());
render_target_->Clear(util::Convert(color));
}
void D2DPainter::StrokeRectangle(const ui::Rect& rectangle,
platform::graph::Brush* brush, float width) {
assert(!IsDisposed());
const auto b = dynamic_cast<WinBrush*>(brush);
assert(b);
render_target_->DrawRectangle(util::Convert(rectangle), b->GetD2DBrush(),
width);
}
void D2DPainter::FillRectangle(const ui::Rect& rectangle,
platform::graph::Brush* brush) {
assert(!IsDisposed());
const auto b = dynamic_cast<WinBrush*>(brush);
assert(b);
render_target_->FillRectangle(util::Convert(rectangle), b->GetD2DBrush());
}
void D2DPainter::StrokeGeometry(platform::graph::Geometry* geometry,
platform::graph::Brush* brush, float width) {
assert(!IsDisposed());
const auto g = dynamic_cast<WinGeometry*>(geometry);
assert(g);
const auto b = dynamic_cast<WinBrush*>(brush);
assert(b);
render_target_->DrawGeometry(g->GetNative(), b->GetD2DBrush(), width);
}
void D2DPainter::FillGeometry(platform::graph::Geometry* geometry,
platform::graph::Brush* brush) {
assert(!IsDisposed());
const auto g = dynamic_cast<WinGeometry*>(geometry);
assert(g);
const auto b = dynamic_cast<WinBrush*>(brush);
assert(b);
render_target_->FillGeometry(g->GetNative(), b->GetD2DBrush());
}
void D2DPainter::DrawText(const ui::Point& offset,
platform::graph::TextLayout* text_layout,
platform::graph::Brush* brush) {
assert(!IsDisposed());
const auto t = dynamic_cast<WinTextLayout*>(text_layout);
assert(t);
const auto b = dynamic_cast<WinBrush*>(brush);
assert(b);
render_target_->DrawTextLayout(util::Convert(offset),
t->GetDWriteTextLayout(), b->GetD2DBrush());
}
void D2DPainter::EndDraw() {
if (!is_disposed_) {
is_disposed_ = true;
DoEndDraw();
}
}
} // namespace cru::win::graph
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