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path: root/src/win/graphics/direct/Factory.cpp
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#include "cru/win/graphics/direct/Factory.h"

#include "cru/common/log/Logger.h"
#include "cru/win/graphics/direct/Brush.h"
#include "cru/win/graphics/direct/Exception.h"
#include "cru/win/graphics/direct/Font.h"
#include "cru/win/graphics/direct/Geometry.h"
#include "cru/win/graphics/direct/ImageFactory.h"
#include "cru/win/graphics/direct/TextLayout.h"

#include <cstdlib>
#include <utility>

namespace cru::platform::graphics::win::direct {

DirectGraphicsFactory::DirectGraphicsFactory() {
  // TODO: Detect repeated creation. Because I don't think we can create two d2d
  // and dwrite factory so we need to prevent the "probably dangerous" behavior.

  UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;

#ifdef CRU_DEBUG
  creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

  const D3D_FEATURE_LEVEL feature_levels[] = {
      D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
      D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,  D3D_FEATURE_LEVEL_9_2,
      D3D_FEATURE_LEVEL_9_1};

  Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context;

  ThrowIfFailed(D3D11CreateDevice(
      nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
      feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
      &d3d11_device_, nullptr, &d3d11_device_context));

  Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
  ThrowIfFailed(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf()));

  ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
                                  IID_PPV_ARGS(&d2d1_factory_)));

  ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));

  d2d1_device_context_ = CreateD2D1DeviceContext();

  // Identify the physical adapter (GPU or card) this device is runs on.
  Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
  ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));

  // Get the factory object that created the DXGI device.
  ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));

  ThrowIfFailed(DWriteCreateFactory(
      DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
      reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));

  ThrowIfFailed(dwrite_factory_->GetSystemFontCollection(
      &dwrite_system_font_collection_));

  image_factory_ = std::make_unique<WinImageFactory>(this);
}

DirectGraphicsFactory::~DirectGraphicsFactory() {}

Microsoft::WRL::ComPtr<ID2D1DeviceContext1>
DirectGraphicsFactory::CreateD2D1DeviceContext() {
  Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context;
  ThrowIfFailed(d2d1_device_->CreateDeviceContext(
      D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context));
  return d2d1_device_context;
}

std::unique_ptr<ISolidColorBrush>
DirectGraphicsFactory::CreateSolidColorBrush() {
  return std::make_unique<D2DSolidColorBrush>(this);
}

std::unique_ptr<IGeometryBuilder>
DirectGraphicsFactory::CreateGeometryBuilder() {
  return std::make_unique<D2DGeometryBuilder>(this);
}

std::unique_ptr<IFont> DirectGraphicsFactory::CreateFont(String font_family,
                                                         float font_size) {
  return std::make_unique<DWriteFont>(this, std::move(font_family), font_size);
}

std::unique_ptr<ITextLayout> DirectGraphicsFactory::CreateTextLayout(
    std::shared_ptr<IFont> font, String text) {
  return std::make_unique<DWriteTextLayout>(this, std::move(font),
                                            std::move(text));
}

IImageFactory* DirectGraphicsFactory::GetImageFactory() {
  return image_factory_.get();
}
}  // namespace cru::platform::graphics::win::direct