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#include "cru/win/gui/UiApplication.hpp"
#include "../DebugLogger.hpp"
#include "../StdOutLogger.hpp"
#include "TimerManager.hpp"
#include "WindowManager.hpp"
#include "cru/common/Logger.hpp"
#include "cru/platform/Check.hpp"
#include "cru/win/graphics/direct/Factory.hpp"
#include "cru/win/gui/Cursor.hpp"
#include "cru/win/gui/Exception.hpp"
#include "cru/win/gui/GodWindow.hpp"
#include "cru/win/gui/InputMethod.hpp"
#include "cru/win/gui/Window.hpp"
namespace cru::platform::gui {
std::unique_ptr<IUiApplication> CreateUiApplication() {
return std::make_unique<win::WinUiApplication>();
}
} // namespace cru::platform::gui
namespace cru::platform::gui::win {
WinUiApplication* WinUiApplication::instance = nullptr;
WinUiApplication::WinUiApplication() {
instance = this;
instance_handle_ = ::GetModuleHandleW(nullptr);
if (!instance_handle_)
throw Win32Error("Failed to get module(instance) handle.");
::SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
log::Logger::GetInstance()->AddSource(
std::make_unique<::cru::platform::win::WinDebugLoggerSource>());
log::Logger::GetInstance()->AddSource(
std::make_unique<::cru::platform::win::WinStdOutLoggerSource>());
graph_factory_ = std::make_unique<
cru::platform::graphics::win::direct::DirectGraphicsFactory>();
god_window_ = std::make_unique<GodWindow>(this);
timer_manager_ = std::make_unique<TimerManager>(god_window_.get());
window_manager_ = std::make_unique<WindowManager>(this);
cursor_manager_ = std::make_unique<WinCursorManager>();
}
WinUiApplication::~WinUiApplication() { instance = nullptr; }
int WinUiApplication::Run() {
MSG msg;
while (GetMessageW(&msg, nullptr, 0, 0)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
for (const auto& handler : quit_handlers_) handler();
return static_cast<int>(msg.wParam);
}
void WinUiApplication::RequestQuit(const int quit_code) {
::PostQuitMessage(quit_code);
}
void WinUiApplication::AddOnQuitHandler(std::function<void()> handler) {
quit_handlers_.push_back(std::move(handler));
}
long long WinUiApplication::SetImmediate(std::function<void()> action) {
return this->timer_manager_->SetTimer(TimerType::Immediate, 0,
std::move(action));
}
long long WinUiApplication::SetTimeout(std::chrono::milliseconds milliseconds,
std::function<void()> action) {
return this->timer_manager_->SetTimer(TimerType::Timeout,
gsl::narrow<int>(milliseconds.count()),
std::move(action));
}
long long WinUiApplication::SetInterval(std::chrono::milliseconds milliseconds,
std::function<void()> action) {
return this->timer_manager_->SetTimer(TimerType::Interval,
gsl::narrow<int>(milliseconds.count()),
std::move(action));
}
void WinUiApplication::CancelTimer(long long id) {
timer_manager_->CancelTimer(id);
}
std::vector<INativeWindow*> WinUiApplication::GetAllWindow() {
const auto&& windows = window_manager_->GetAllWindows();
std::vector<INativeWindow*> result;
for (const auto w : windows) {
result.push_back(static_cast<INativeWindow*>(w));
}
return result;
}
INativeWindow* WinUiApplication::CreateWindow() {
return new WinNativeWindow(this);
}
cru::platform::graphics::IGraphicsFactory*
WinUiApplication::GetGraphicsFactory() {
return graph_factory_.get();
}
ICursorManager* WinUiApplication::GetCursorManager() {
return cursor_manager_.get();
}
IClipboard* WinUiApplication::GetClipboard() {
// TODO: Implement this.
return nullptr;
}
} // namespace cru::platform::gui::win
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