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#include "window_d2d_painter.hpp"
#include "cru/win/graph/direct/exception.hpp"
#include "cru/win/graph/direct/factory.hpp"
#include "cru/win/native/window_render_target.hpp"
#include <cassert>
namespace cru::platform::native::win {
using namespace cru::platform::graph::win::direct;
WindowD2DPainter::WindowD2DPainter(WinNativeWindow* window)
: D2DPainter(window->GetWindowRenderTarget()
->GetDirectFactory()
->GetD2D1DeviceContext()),
window_(window) {
window->GetWindowRenderTarget()->SetAsTarget();
window->GetWindowRenderTarget()
->GetDirectFactory()
->GetD2D1DeviceContext()
->BeginDraw();
}
WindowD2DPainter::~WindowD2DPainter() { EndDraw(); }
void WindowD2DPainter::DoEndDraw() {
ThrowIfFailed(window_->GetWindowRenderTarget()
->GetDirectFactory()
->GetD2D1DeviceContext()
->EndDraw());
window_->GetWindowRenderTarget()->Present();
}
} // namespace cru::platform::native::win
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