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#include "window_painter.hpp"
#include "cru/win/exception.hpp"
#include "cru/win/graph/win_native_factory.hpp"
#include "cru/win/native/window_render_target.hpp"
#include <cassert>
namespace cru::win::native {
WindowPainter::WindowPainter(WinNativeWindow* window)
: WinPainter(window->GetWindowRenderTarget()
->GetWinNativeFactory()
->GetD2D1DeviceContext()),
window_(window) {
window->GetWindowRenderTarget()->SetAsTarget();
window->GetWindowRenderTarget()
->GetWinNativeFactory()
->GetD2D1DeviceContext()
->BeginDraw();
}
WindowPainter::~WindowPainter() { End(); }
void WindowPainter::DoEndDraw() {
ThrowIfFailed(window_->GetWindowRenderTarget()
->GetWinNativeFactory()
->GetD2D1DeviceContext()
->EndDraw());
window_->GetWindowRenderTarget()->Present();
}
} // namespace cru::win::native
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