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author | Samuel Thibault <samuel.thibault@ens-lyon.org> | 2015-02-18 00:58:35 +0100 |
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committer | Samuel Thibault <samuel.thibault@ens-lyon.org> | 2015-02-18 00:58:35 +0100 |
commit | 49a086299e047b18280457b654790ef4a2e5abfa (patch) | |
tree | c2b29e0734d560ce4f58c6945390650b5cac8a1b /open_issues/pfinet.mdwn | |
parent | e2b3602ea241cd0f6bc3db88bf055bee459028b6 (diff) | |
download | web-49a086299e047b18280457b654790ef4a2e5abfa.tar.gz web-49a086299e047b18280457b654790ef4a2e5abfa.tar.bz2 web-49a086299e047b18280457b654790ef4a2e5abfa.zip |
Revert "rename open_issues.mdwn to service_solahart_jakarta_selatan__082122541663.mdwn"
This reverts commit 95878586ec7611791f4001a4ee17abf943fae3c1.
Diffstat (limited to 'open_issues/pfinet.mdwn')
-rw-r--r-- | open_issues/pfinet.mdwn | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/open_issues/pfinet.mdwn b/open_issues/pfinet.mdwn new file mode 100644 index 00000000..7aadd736 --- /dev/null +++ b/open_issues/pfinet.mdwn @@ -0,0 +1,27 @@ +[[!meta copyright="Copyright © 2011 Free Software Foundation, Inc."]] + +[[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable +id="license" text="Permission is granted to copy, distribute and/or modify this +document under the terms of the GNU Free Documentation License, Version 1.2 or +any later version published by the Free Software Foundation; with no Invariant +Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license +is included in the section entitled [[GNU Free Documentation +License|/fdl]]."]]"""]] + +[[!tag open_issue_hurd]] + +In certain situations, pfinet spawns more and more threads, +apparently without any bounds. + +The thread creation happens in bursts rather than continuously. +According to a backtrace in GDB, +all the threads are functional and waiting for client requests. +(The bursts are getting smaller as the number of threads rises, +but probably only because the enormous number of existing threads +slows down processing in general.) + +This can be triggered quite reliably by X clients running on the Hurd system, +connected to an X server on another machine over TCP, +and transferring fairly large amounts of data. +The easiest way to reproduce it I found is launching freeciv-gtk2, +pressing the "new game" button, and then simply waiting for a while. |