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author杨宇千 <crupest@outlook.com>2019-03-28 20:39:36 +0800
committerGitHub <noreply@github.com>2019-03-28 20:39:36 +0800
commitc45a6e62298e972f5945f5f3461ed723aea80317 (patch)
treef46ef303ee87a8e3814ea8743bd7062d432bfee3 /src/ui/d2d_util.hpp
parentb028e74a48de181ca078ad3bf4ababf4fa146cd3 (diff)
parent37216f211b0e22205a3a0d3373d985fc68aea59b (diff)
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Merge pull request #37 from crupest/render
Refactor.
Diffstat (limited to 'src/ui/d2d_util.hpp')
-rw-r--r--src/ui/d2d_util.hpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/ui/d2d_util.hpp b/src/ui/d2d_util.hpp
new file mode 100644
index 00000000..2ec8ba98
--- /dev/null
+++ b/src/ui/d2d_util.hpp
@@ -0,0 +1,82 @@
+#pragma once
+#include "pre.hpp"
+
+#include <d2d1.h>
+
+#include "ui_base.hpp"
+
+namespace cru::ui {
+inline D2D1_POINT_2F Convert(const Point& point) {
+ return D2D1::Point2F(point.x, point.y);
+}
+
+inline D2D1_RECT_F Convert(const Rect& rect) {
+ return D2D1::RectF(rect.left, rect.top, rect.left + rect.width,
+ rect.top + rect.height);
+}
+
+inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect) {
+ return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x,
+ rounded_rect.radius_y);
+}
+
+inline D2D1_ELLIPSE Convert(const Ellipse& ellipse) {
+ return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x,
+ ellipse.radius_y);
+}
+
+inline Point Convert(const D2D1_POINT_2F& point) {
+ return Point(point.x, point.y);
+}
+
+inline Rect Convert(const D2D1_RECT_F& rect) {
+ return Rect(rect.left, rect.top, rect.right - rect.left,
+ rect.bottom - rect.top);
+}
+
+inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) {
+ return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX,
+ rounded_rect.radiusY);
+}
+
+inline Ellipse Convert(const D2D1_ELLIPSE& ellipse) {
+ return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY);
+}
+
+inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) {
+ return left.x == right.x && left.y == right.y;
+}
+
+inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) {
+ return !(left == right);
+}
+
+inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) {
+ return left.left == right.left && left.top == right.top &&
+ left.right == right.right && left.bottom == right.bottom;
+}
+
+inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) {
+ return !(left == right);
+}
+
+inline bool operator==(const D2D1_ROUNDED_RECT& left,
+ const D2D1_ROUNDED_RECT& right) {
+ return left.rect == right.rect && left.radiusX == right.radiusX &&
+ left.radiusY == right.radiusY;
+}
+
+inline bool operator!=(const D2D1_ROUNDED_RECT& left,
+ const D2D1_ROUNDED_RECT& right) {
+ return !(left == right);
+}
+
+inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) {
+ return left.point == right.point && left.radiusX == right.radiusX &&
+ left.radiusY == right.radiusY;
+}
+
+inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) {
+ return !(left == right);
+}
+} // namespace cru::ui