diff options
Diffstat (limited to 'src/ui/d2d_util.hpp')
-rw-r--r-- | src/ui/d2d_util.hpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/ui/d2d_util.hpp b/src/ui/d2d_util.hpp new file mode 100644 index 00000000..2ec8ba98 --- /dev/null +++ b/src/ui/d2d_util.hpp @@ -0,0 +1,82 @@ +#pragma once +#include "pre.hpp" + +#include <d2d1.h> + +#include "ui_base.hpp" + +namespace cru::ui { +inline D2D1_POINT_2F Convert(const Point& point) { + return D2D1::Point2F(point.x, point.y); +} + +inline D2D1_RECT_F Convert(const Rect& rect) { + return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, + rect.top + rect.height); +} + +inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect) { + return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, + rounded_rect.radius_y); +} + +inline D2D1_ELLIPSE Convert(const Ellipse& ellipse) { + return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, + ellipse.radius_y); +} + +inline Point Convert(const D2D1_POINT_2F& point) { + return Point(point.x, point.y); +} + +inline Rect Convert(const D2D1_RECT_F& rect) { + return Rect(rect.left, rect.top, rect.right - rect.left, + rect.bottom - rect.top); +} + +inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) { + return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, + rounded_rect.radiusY); +} + +inline Ellipse Convert(const D2D1_ELLIPSE& ellipse) { + return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY); +} + +inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return left.x == right.x && left.y == right.y; +} + +inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return left.left == right.left && left.top == right.top && + left.right == right.right && left.bottom == right.bottom; +} + +inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return left.rect == right.rect && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return left.point == right.point && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return !(left == right); +} +} // namespace cru::ui |