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authorcrupest <crupest@outlook.com>2019-04-10 19:42:46 +0800
committercrupest <crupest@outlook.com>2019-04-10 19:42:46 +0800
commit7351020a582d70a1495249fba87d342c8a1fb634 (patch)
treee80f225041dc3816b3dce21c7e15aadbb211602e /src/win/native/window_render_target.cpp
parenta94a806f69586e08a30fff0cdb3e52b0ce7acfa5 (diff)
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Refactor.
Diffstat (limited to 'src/win/native/window_render_target.cpp')
-rw-r--r--src/win/native/window_render_target.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/win/native/window_render_target.cpp b/src/win/native/window_render_target.cpp
new file mode 100644
index 00000000..c49a920e
--- /dev/null
+++ b/src/win/native/window_render_target.cpp
@@ -0,0 +1,90 @@
+#include "cru/win/native/window_render_target.hpp"
+
+#include "cru/win/exception.hpp"
+#include "cru/win/graph/graph_manager.hpp"
+#include "dpi_util.hpp"
+
+#include <cassert>
+
+namespace cru::win::native {
+WindowRenderTarget::WindowRenderTarget(graph::GraphManager* graph_manager,
+ HWND hwnd) {
+ this->graph_manager_ = graph_manager;
+
+ const auto d3d11_device = graph_manager->GetD3D11Device();
+ const auto dxgi_factory = graph_manager->GetDxgiFactory();
+
+ // Allocate a descriptor.
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0};
+ swap_chain_desc.Width = 0; // use automatic sizing
+ swap_chain_desc.Height = 0;
+ swap_chain_desc.Format =
+ DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
+ swap_chain_desc.Stereo = false;
+ swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
+ swap_chain_desc.Scaling = DXGI_SCALING_NONE;
+ swap_chain_desc.SwapEffect =
+ DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
+ swap_chain_desc.Flags = 0;
+
+ // Get the final swap chain for this window from the DXGI factory.
+ ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd(
+ d3d11_device, hwnd, &swap_chain_desc, nullptr, nullptr,
+ &dxgi_swap_chain_));
+
+ CreateTargetBitmap();
+}
+
+void WindowRenderTarget::ResizeBuffer(const int width, const int height) {
+ const auto graph_manager = graph_manager_;
+ const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
+
+ Microsoft::WRL::ComPtr<ID2D1Image> old_target;
+ d2d1_device_context->GetTarget(&old_target);
+ const auto target_this = old_target == this->target_bitmap_;
+ if (target_this) d2d1_device_context->SetTarget(nullptr);
+
+ old_target = nullptr;
+ target_bitmap_ = nullptr;
+
+ ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height,
+ DXGI_FORMAT_UNKNOWN, 0));
+
+ CreateTargetBitmap();
+
+ if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::SetAsTarget() {
+ graph_manager_->GetD2D1DeviceContext()->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::Present() {
+ ThrowIfFailed(dxgi_swap_chain_->Present(1, 0));
+}
+
+void WindowRenderTarget::CreateTargetBitmap() {
+ assert(target_bitmap_ == nullptr); // target bitmap must not exist.
+
+ // Direct2D needs the dxgi version of the backbuffer surface pointer.
+ Microsoft::WRL::ComPtr<IDXGISurface> dxgi_back_buffer;
+ ThrowIfFailed(
+ dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer)));
+
+ const auto dpi = GetDpi();
+
+ auto bitmap_properties = D2D1::BitmapProperties1(
+ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
+ dpi.x, dpi.y);
+
+ // Get a D2D surface from the DXGI back buffer to use as the D2D render
+ // target.
+ ThrowIfFailed(
+ graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
+ dxgi_back_buffer.Get(), &bitmap_properties, &target_bitmap_));
+}
+} // namespace cru::win::native