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Diffstat (limited to 'src/win/native/window_render_target.cpp')
-rw-r--r-- | src/win/native/window_render_target.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/win/native/window_render_target.cpp b/src/win/native/window_render_target.cpp new file mode 100644 index 00000000..c49a920e --- /dev/null +++ b/src/win/native/window_render_target.cpp @@ -0,0 +1,90 @@ +#include "cru/win/native/window_render_target.hpp" + +#include "cru/win/exception.hpp" +#include "cru/win/graph/graph_manager.hpp" +#include "dpi_util.hpp" + +#include <cassert> + +namespace cru::win::native { +WindowRenderTarget::WindowRenderTarget(graph::GraphManager* graph_manager, + HWND hwnd) { + this->graph_manager_ = graph_manager; + + const auto d3d11_device = graph_manager->GetD3D11Device(); + const auto dxgi_factory = graph_manager->GetDxgiFactory(); + + // Allocate a descriptor. + DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0}; + swap_chain_desc.Width = 0; // use automatic sizing + swap_chain_desc.Height = 0; + swap_chain_desc.Format = + DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format + swap_chain_desc.Stereo = false; + swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.BufferCount = 2; // use double buffering to enable flip + swap_chain_desc.Scaling = DXGI_SCALING_NONE; + swap_chain_desc.SwapEffect = + DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect + swap_chain_desc.Flags = 0; + + // Get the final swap chain for this window from the DXGI factory. + ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd( + d3d11_device, hwnd, &swap_chain_desc, nullptr, nullptr, + &dxgi_swap_chain_)); + + CreateTargetBitmap(); +} + +void WindowRenderTarget::ResizeBuffer(const int width, const int height) { + const auto graph_manager = graph_manager_; + const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext(); + + Microsoft::WRL::ComPtr<ID2D1Image> old_target; + d2d1_device_context->GetTarget(&old_target); + const auto target_this = old_target == this->target_bitmap_; + if (target_this) d2d1_device_context->SetTarget(nullptr); + + old_target = nullptr; + target_bitmap_ = nullptr; + + ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height, + DXGI_FORMAT_UNKNOWN, 0)); + + CreateTargetBitmap(); + + if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get()); +} + +void WindowRenderTarget::SetAsTarget() { + graph_manager_->GetD2D1DeviceContext()->SetTarget(target_bitmap_.Get()); +} + +void WindowRenderTarget::Present() { + ThrowIfFailed(dxgi_swap_chain_->Present(1, 0)); +} + +void WindowRenderTarget::CreateTargetBitmap() { + assert(target_bitmap_ == nullptr); // target bitmap must not exist. + + // Direct2D needs the dxgi version of the backbuffer surface pointer. + Microsoft::WRL::ComPtr<IDXGISurface> dxgi_back_buffer; + ThrowIfFailed( + dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer))); + + const auto dpi = GetDpi(); + + auto bitmap_properties = D2D1::BitmapProperties1( + D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, + D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), + dpi.x, dpi.y); + + // Get a D2D surface from the DXGI back buffer to use as the D2D render + // target. + ThrowIfFailed( + graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface( + dxgi_back_buffer.Get(), &bitmap_properties, &target_bitmap_)); +} +} // namespace cru::win::native |