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#pragma once
#include "system_headers.h"
#include <memory>
#include "base.h"
namespace cru
{
namespace ui
{
class WindowManager;
}
namespace graph
{
class GraphManager;
}
class TimerManager;
class Application : public Object
{
public:
static Application* GetInstance();
private:
static Application* instance_;
public:
explicit Application(HINSTANCE h_instance);
Application(const Application&) = delete;
Application(Application&&) = delete;
Application& operator = (const Application&) = delete;
Application& operator = (Application&&) = delete;
~Application() override;
public:
int Run();
void Quit(int quit_code);
ui::WindowManager* GetWindowManager() const
{
return window_manager_.get();
}
graph::GraphManager* GetGraphManager() const
{
return graph_manager_.get();
}
TimerManager* GetTimerManager() const
{
return timer_manager_.get();
}
HINSTANCE GetInstanceHandle() const
{
return h_instance_;
}
private:
bool HandleThreadMessage(const MSG& message);
private:
HINSTANCE h_instance_;
std::unique_ptr<ui::WindowManager> window_manager_;
std::unique_ptr<graph::GraphManager> graph_manager_;
std::unique_ptr<TimerManager> timer_manager_;
};
using InvokeLaterAction = Action<>;
void InvokeLater(InvokeLaterAction&& action);
}
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