1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#pragma once
// ReSharper disable once CppUnusedIncludeDirective
#include "pre.hpp"
#include "system_headers.hpp"
#include "ui_base.hpp"
namespace cru::ui
{
inline D2D1_POINT_2F Convert(const Point& point)
{
return D2D1::Point2F(point.x, point.y);
}
inline D2D1_RECT_F Convert(const Rect& rect)
{
return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, rect.top + rect.height);
}
inline Point Convert(const D2D1_POINT_2F& point)
{
return Point(point.x, point.y);
}
inline Rect Convert(const D2D1_RECT_F& rect)
{
return Rect(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
}
inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
{
return left.x == right.x && left.y == right.y;
}
inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
{
return !(left == right);
}
inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
{
return left.left == right.left &&
left.top == right.top &&
left.right == right.right &&
left.bottom == right.bottom;
}
inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
{
return !(left == right);
}
inline bool operator==(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
{
return left.rect == right.rect && left.radiusX == right.radiusX && left.radiusY == right.radiusY;
}
inline bool operator!=(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
{
return !(left == right);
}
}
|